From Bedrock Prototype to Full-Fledged Adventure: The Evolution of Kroz

Overview When I presented Kroz at the AWS Summit 2024 in Milan, it was a fascinating but simple prototype: a text adventure dynamically generated by AWS Bedrock, with procedural rooms and basic game logic. The demo worked, people were intrigued, but I knew it was just the beginning. The game had potential, but it lacked depth, coherence, and the kind of carefully crafted experience that makes players want to keep exploring. ...

September 13, 2025 · 16 min